anti-spell: "Anti-" is a prefix applied to various other spells, to describe a spell which blocks the successful execution of specific other spells. However, it is possible to break through anti-spells, though it is highly difficult to do this without leaving a trace of having done so (as is the case with most spells).
bubble: A medium which is used for many spell-devices, including t-mail, scrying, audio and/or visual recordings, etc. The medium itself is made of a substance which is created through a mixture of science and magic, to "format" it for the subsequent casting of a specific spell upon the device. The substance itself is something like a thin, hollow orb of glass, about the size of a marble, when inert, but which expands to any of various sizes when activated. The substance is also unbreakable (once magically formatted), but can be made to vanish by a voice command; though some bubbles are disposable, and automatically vanish when their use is completed.
conjure: A combination spell which technically includes divining, and translocation of that which was divined for. However, in slang, it can sometimes simply mean to divine and to summon that which was divined, if it is a creature capable of independent movement.
cylinder of invisibility: A spell which a caster uses to raise an energy field around himself, or someone else, or a group of people or objects. This field renders everyone and everything inside invisible to outside observers; all they would see is whatever is behind the cylinder. It also renders the occupants inaudible and intangible. Everything within the field has become "out of phase" with the ordinary physical universe, placing them in another dimension. Anyone passing through the field after it has been raised will be unaffected by it, remaining in this universe; therefore, they may occupy the same space as the cylinder's occupants without any awareness of it, though occupants themselves may find this phenomenon disturbing. The field can however be penetrated by magic. e.g., t-mail calls could be sent from or received within the cylinder; scrying or divining spells could locate a cylinder's occupants (unless anti-scrying spells are also in effect); etc....
divine: A spell that allows one to determine the location of a person or object.
enchantment: A spell which is cast on an object to imbue it with magical properties, which may then be used by anyone, including non-magic-users. This includes such things as the magic which powers flight in things like wagons, carpets, and recliners, as well as the magic used in various types of bubbles, etc.
illumination: A simple spell that provides artificial light, either blanketing a particular area, or in a beam pointing in a particular direction. There are bubbles which anyone can use to produce these effects, though magic-users don't necessarily require a device to cast an illumination spell.
internal enchantment engine: Basically, an internal combustion engine, but with magic instead of gasoline. Or something like that....
magic: A term which refers to the effects produced by any of the spells cast or scientific experiments performed by Sorreters or sorcerers. All magic is actually based on science which is generally more advanced than that which is possible by mundane means, at the Land's current level of technical development. Therefore, it is done by force of will, though there are some projects which involve technology in addition to magic.
mana: A compound made up of various physical and mental energies which naturally occur within everyone. It takes magic-users much training to learn to combine their own energies into these compounds, and how to direct them to various magical purposes. There are a great many different types of mana, depending on the types and ratios of energies used to make them. This variety of mana is what allows for the variety of different spells.
scry: A spell that allows one to to see and/or hear a remote location. Some have theorized this spell might be altered to see events in the past or future, but there are no records of this ever having been successfully achieved. So far, scrying can only be done of events transpiring in real-time.
scry-scope: A spell invented by Mindy Slingshot, which entails a series of "micro-scries" in a straight line, which effectively "tunnel" through the air, which gives her perfect aim from any distance (short of such extreme distances that planetary curvature comes into play). She has not shared the existence of this spell with anyone but Frag Topdog, and certainly no other Sorreters are aware of it.
sorcerer: An Elf who has been trained in the pratice of magic. Equivalent of the Human term "Sorreter." Unlike Sorreters, there are only apprentices and full-fledged sorcerers. The chief of all sorcerers is called the High Sorcerer, and under him or her is the Second Sorcerer.
Sorreter: A Human who has been trained in the practice of magic. The name derives from the village of Sorret, where there is a Magical Academy at which most, if not all, human magic-users are trained. Equivalent of the Elven term "sorcerer." Unlike sorcerers, Sorreter ranks consist of apprentices, adepts, and master-adepts. The chief of all Sorreters is called the Grand Sorreter, who has no official second in command (as the Elven High Sorcerer does), but there may be any number of master-adepts (or even adepts) who work closely with him or her, and assume essentially unofficial postions of authority. (The magical hierarchy may be somewhat complicated by the spiritual and political hierarchies in the village, as Sorreters are all technically spirit-talkers; it is almost unthinkable, but not necessarily impossible, for anyone other than the High Sorcerer to be the bishop of Sorret, as well as Chief Councillor of the village. There are also vice-bishops, who may be master-adepts or mere adepts, but their religious status might affect both their magical and political status within the village. All this is further complicated by the fact that many Sorreters consider themselves Independents, religiously, though the magical hierarchy is comprised mainly of members of the First Order.) But then, all this may change in 913...
spell: A type of magic which performs a specific task, using specific energy compounds called mana, which Sorreters or sorcerers combine within themselves and direct toward these specific tasks.
spirit-talking: This is, in and of itself, not technically magic, and there are many non-magic-users who do it. It is chiefly a religious thing, where in people (spirit-talkers) talk to spirits. These spirits are generally presumed to be servants of God, though everyone knows they could just as well be servants of Lucifer; people rarely, if ever, bother to ask or make any distinction between the two types of spirits. The first two spirit-talkers on the Land were the first two people, Connor and Brigid. However, the first person to actually be referred to as a spirit-talker was Brist, in the year 100, when he conceived of religion (it wasn't until 404 that the First Order was established). In the year 270, two people named Murray and Jess, who were not at the time spirit-talkers, conceived of the possibility of using magic, and went to a spirit-talker named Sol, who asked spirits he knew (most of whom served Lucifer) whether it would be acceptable for humans to study magic. The spirits said it was acceptable, so various spirit-talkers and laymen from First Village and Tonad went off to found the village of Sorret. Not everyone there would become spirit-talkers, but anyone who wished to study magic did talk to spirits (whether they had been spirit-talkers before, or just started now). It was spirits (of both God and Lucifer) who first began to teach Sorreters magic, as well as some alien sciences which worked much as magic, and a hybridization of science and magic occurred over the years. Though as the centuries wore on, and humans already knew much magic, and how to conduct their own experiments to learn new magicks, actual spirit-talking became necessary less often. It is, however, required at least throughout apprenticeship for Sorreters who are studying magic to be spirit-talkers, whether they consider themselves particularly religious or not (and many don't).
summon: A spell which compels a creature to come to the summoner. It has rarely been attempted on intelligent beings (Men, Elves, Merfolk), with mixed results. Most are strong-willed enough to resist summoning, especially if they know or suspect such a spell has been cast upon them. However, depending on the strength of the summoning spell, resistance can cause suffering anywhere from a mild headache to permanent brain damage. For this reason, as well as a more general valuing of free will, Sorreters and sorcerers have a strict rule against attempting to summon intelligent beings. It is only used on non-intelligent or semi-intelligent creatures, the most common being striders.
timepiece: A device which magically keeps track of time. There are, of course, strictly mechanical clocks, but they tend to be too large to carry around. So, magical timepieces are made smaller, and generally worn on the wrist. However, as of yet, not alot of people own them.
t-mail (transcommunication mail)
translocation A spell which most commonly involves an individual magic-user basically willing him or herself to disappear from one place and reappear in another. It requires intense concentration, a relatively large expenditure of chakra, and most importantly, a precise knowledge of the spatial coordinates to which they intend to translocate. It's also important to first scry their destination to make sure there is no one or nothing currently occupying those coordinates. However, it is also possible to translocate one other person along with themselves, or, instead of moving to another place, to divine for and translocate a person or object from another place, to the general vicinity of where the spellcaster is. To translocate more than two people (or any creatures/objects of similar mass) at a time would require greater chakra than most magic-users would be able to call upon by themselves, though it's possible for multiple magic-users to combine their powers to increase the maximum mass capacity being translocated.